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- This list contains the optimal settings for a number of games under PC64.
-
- The names match as close as possible the original title screens.
-
- Some names are starting with a space. This little trick will move the file
- to the beginning of the directory. It isn't necessary for disk images
- because they are not sorted.
-
- Sequels of a game my be spread over the whole doc file.
-
- The setting "For slow graphic cards: Update screen every xth vertical
- refresh" means that this game is changing big portions of the screen, e.g.
- scrolling background patterns. This will strain the PC46 screen cache.
-
- ------------------------------------------------------------------------------
-
- JIFFY601.64K (JIFFYDOS V6.01, alternate KERNAL)
- These required patches will disable the fastloader:
- 1FA5: 4C AA FB -> 4C 13 EE
- 11B5: 4C AA FB -> 4C 13 EE
- 14E0: 20 79 F1 -> 20 13 EE
- 14FB: 20 AA FB -> 20 13 EE
-
- This recomended patch will shorten the RAM test:
- 1D83: C8 D0 E8 -> 4C 6C FD
-
- BELOW THE ROOT
- ALICE IN WONDERLAND
- - Joystick #2
-
- Uses an unsupported IEC mode with a query of the EOF bit at $382C. Runs
- if you issue the following patch (BTR Disk 1, AIW Disk 2):
- 24 90 50 F9 -> 24 90 EA EA
-
- 9 PRINCES IN AMB (Nine Princes In Amber)
- AMAZON
- DRAGONWORLD
- FARENHEIT 451
- PERRY MASON
- TREASURE ISLAND
- WIZARD OF OZ
- - Switch off national keyboard driver
- - No joysticks
-
- In these Windham/Telarium adventures you must press the Space key at
- the beginning within one second. As own keyboard tables are defined
- at address $0A05, <Options / Keyboard / Use national keyboard driver>
- must be off. Otherwise all letters will be upcase and Backspace won't
- work. Loader files and disk names may be renamed.
-
- MASQUERADE
- - No joysticks
-
- Pictures are not displayed, the message NOT A MASQUERADE PICTURE DISK
- appears. The game uses an own copy of the IEC routines at $2D09 with
- other zero page addresses.
-
- ASYLUM
- - No joysticks
- - Start of interrupt consumes -10 cycles
-
- Only the cracked version runs. The original game has NETLoc copy
- protection and SpeeDOS fastloader.
-
- FORT APOCALYPSE
- - Joystick #2
-
- COMMANDO
- SPACE INVASION
- - Joystick #2 with autofire
-
- Commando is the Englisch original version. In the German version, the
- Nazis have been replaced by aliens.
-
- ASTERIX
- - Joystick #2
- - VIC[12h]: Report new line at 100 percent
-
- RAMBO
- - Joystick #2
- - For slow graphic cards: Update screen every 3th vertical refresh
- - Use VideoCounter algorithm #3
- - Start of interrupt consumes 10 cycles
- - Enable char and sprite DMA
-
- IMPOSSIBLE MISS.
- - Joystick #2
- - VIC[12h]: Report new line at 100 percent
- - Set FM volume to 11
-
- If you destroy the orb by driving it into a robot, your hero also dies.
- Prevent this by setting <Options / Timing / Update screen every nth
- vertical refresh> temporarily to 1 (or permanently if you have a
- Pentium).
-
- INTERNAT. KARATE
- - Joystick #2
- - VIC[12h]: Report new line at 50 percent
- - Set FM volume to 13
-
- JAMMIN'
- - Joystick #1
- - For slow graphic cards: Update screen every 3th vertical refresh
-
- SURVIVOR
- - Joystick #2
- - Use VideoCounter algorithm #3
- - Start of interrupt consumes 5 cycles
- - Enable char and sprite DMA
-
- GHOST'N'GOBLINS
- - Joystick #2
- - For slow graphic cards: Update screen every 3th vertical refresh
-
- ALCAZAR
- - Joystick #2
-
- ARCHON
- - Joystick #2
-
- ATTACK OF M.C.
- - Joystick #1
-
- REVENGE OF M.C.
- - Joystick #2
-
- BALAKON RAIDER
- - Joystick #2
-
- BANDITS
- - Joystick #2
-
- BASKETBALL
- - Joystick #2
-
- BLACK HAWK
- - Joystick #1
-
- BLUE MOON
- - Joystick #1
-
- BMX SIMULATOR
- - Joystick #1
-
- BOULDER DASH
- - Joystick #1
- - For slow graphic cards: Update screen every 3th vertical refresh
- - Use VideoCounter algorithm #3
-
- BOULDER DASH II
- - Joystick #1
- - Use VideoCounter algorithm #3
-
- BREAKDOWN
- - Joystick #2
- - Enable char and sprite DMA
-
- BRUCE LEE
- - Joystick #1
-
- CONGO BONGO
- - Joystick #2
-
- CRYSTAL CASTLES
- - Joystick #1
-
- CYBERNOID II
- - Joystick #2
- - VIC[12h]: Report new line at 70 percent
- - Enable char and sprite DMA
-
- DEFENDER
- - Joystick #1 with autofire
-
- DIG DUG
- - Joystick #1
-
- DRELBS
- - Joystick #2
- - For slow graphic cards: Update screen every 3th vertical refresh
-
- EAGLE EMPIRE
- - Joystick #2 with autofire
-
- FALCON PATROL
- - Joystick #1
-
- FIRE ONE
- - Joystick #1
-
- FRANTIC FREDDIE
- - Joystick #2
-
- GALAXY
- - Joystick #1 with autofire
-
- GANDALF
- - Joystick #2
- - Start of interrupt consumes 6 cycles
-
- GHOSTBUSTERS
- - Joystick #1
- - VIC[12h]: Report new line at 50 percent
-
- GIANA
- - Joystick #2
- - Use VideoCounter algorithm #2
- - Enable char and sprite DMA
-
- GREEN BERET
- - Joystick #2
-
- GUMSHOE
- - Joystick #2
- - For slow graphic cards: Update screen every 3th vertical refresh
-
- GYRUSS
- - Joystick #1 with autofire
-
- H.E.R.O.
- - Joystick #2
- - VIC[12h]: Report new line at 50 percent
-
- HACKER
- - Joystick #1
- - For slow graphic cards: Update screen every 3th vertical refresh
- - VIC[12h]: Report new line at 50 percent
-
- KRAKOUT
- - Joystick #2
-
- MARIO BROS
- - Joystick #1
-
- MAX HEADROOM
- - Joystick #2
-
- MINER 2049'ER
- - Joystick #1
-
- MONTY MOLE
- - Joystick #2
- - Use VideoCounter algorithm #3
-
- MOON CRESTA
- - Joystick #2 with autofire
-
- MR ROBOT
- - Joystick #1
-
- MR.DIG
- - Switch off national keyboard driver
- - Joystick #1
-
- MR.DO'S CASTLE
- - Joystick #1
-
- NIGHT MISSION
- - No joysticks
-
- OLYMPIC SKIER
- - Joystick #1
-
- ON COURT TENNIS
- - Joystick #1
-
- ONE ON ONE
- - Joystick #1
-
- OUT RUN
- - Joystick #1
-
- PHARAOH'S CURSE
- - Joystick #2
-
- PITFALL II
- - Joystick #1
-
- POGO JOE
- - Joystick #1
-
- POLE POSITION
- - Joystick #1
-
- POOLBILLARD
- - Joystick #1
-
- POOYAN
- - Joystick #1 with autofire
-
- PRICE OF MAGIC
- - No joysticks
- - VIC[12h]: Report new line at 50 percent
-
- PUCK-MAN
- - Joystick #2
-
- RAID OVER MOSCOW
- - Joystick #2
-
- RALLY SPEEDWAY
- - Joystick #1
-
- REDLED
- - Joystick #2
-
- REVS
- - Switch off national keyboard driver
- - No joysticks
-
- After pressing Alt+F3 you can steer the car over the paddle (IBM analog
- joystick) but X and Y axis are swapped. The other functions will be
- controlled over the keyboard.
-
- SANTA'S XMAS CAP
- - Joystick #2
- - For slow graphic cards: Update screen every 3th vertical refresh
- - Enable char and sprite DMA
-
- The game idea is delicious! Do you remember the movie Die Hard: "Now I
- have a machine gun! Ho Ho Ho!"
-
- FRANKIE GOES (Frankie Goes To Hollywood)
- - Joystick #2
-
- MASTER OF LAMP
- - Joystick #2
-
- TERMINATOR 2
- - Joystick #2 with autofire
- - Set video to NTSC
-
- THE GOONIES
- - Joystick #1
-
- Runs only from a disk image.
-
- SCARABAEUS
- - Joystick #2
- - For slow graphic cards: Update screen every 4th vertical refresh
-
- Runs only from a disk image.
-
- HYPA-BALL
- - Joystick #1
-
- MACADAM BUMPER
- - No joysticks
-
- HUBBARD HACKS
- - Joystick #2
-
- MORPHOSES!
- - Use VideoCounter algorithm #3
- - Enable char and sprite DMA
-
- PAULCHEN PANTHER
- - Update screen every 1th vertical refresh
-
- VIDCOM 64
- - Joystick #2
-
- GATEWAY 2 APHSAI
- - Joystick #2
- - For slow graphic cards: Update screen every 3th vertical refresh
- - Use VideoCounter algorithm #3
- - Start of interrupt consumes 8 cycles
-
- ROUND ABOUT
- - Joystick #2
-
- RUPERT TOY PARTY (Rupert And The Toymaker's Party)
- RUPERT ICE CASTL (Rupert And The Ice Castle)
- - Joystick #2
-
- SHAMUS
- - Joystick #1
- - Update screen every 1th vertical refresh
- - Start of interrupt consumes 0 cycles
-
- SKI II
- - Joystick #1
-
- SNOOPY
- - Joystick #2
-
- SPINDIZZY
- - Joystick #2
-
- SPLIT PERSONAL.
- - Joystick #2
-
- STELLAR 7
- - Joystick #2
-
- STYX
- - Joystick #1
-
- SUICIDE STRIKE
- - Joystick #2
-
- SUPER ZAXXON
- - Joystick #2
-
- SWORD OF FARGOAL
- - Joystick #2
-
- THE HOBBIT
- - No joysticks
- - Update screen every 5th vertical refresh
- - Limit CPU performance to 65535 percent
- - VIC[12h]: Report new line at 100 percent
-
- Raising the CPU limit will make the graphics bearable.
-
- THE LAST NINJA
- - Joystick #2
-
- THING II
- - Joystick #2
- - VIC[12h]: Report new line at 100 percent
-
- MASTER OF LAMPS
- - Joystick #2
-
- TIME RUNNER
- - Joystick #2
- - Update screen every 1th vertical refresh
-
- TRACK & FIELD
- - Joystick #1
-
- TURMOIL
- - Joystick #1
-
- URIDIUM
- - Joystick #2 with autofire
-
- VELOCIPEDE
- VELOCIPEDE II
- - Joystick #2
-
- WAVY NAVY
- - Joystick #1
-
- WOW
- - Joystick #2
-
- XENO
- - Joystick #1
-
- XERONS
- - Joystick #1
-
- Z
- - Joystick #2
- - Enable char and sprite DMA
-
- ZAXXON
- - Joystick #2
- - VIC[12h]: Report new line at 0 percent
-
- ZEPPELIN
- - Joystick #2
-
- ZIX
- - Joystick #2
-
- ZONE RANGER
- - Joystick #1
- - VIC[12h]: Report new line at 100 percent
-
- TALES OF THE (Tales of the Arabian Nights)
- - Joystick #2
-
- DAVID'S M.MAGIC
- - No joysticks
-
- DRAGON'S LAIR
- - Joystick #2
-
- ELITE
- - Joystick #2
-
- FROGGER'93
- - Joystick #2
- - Use VideoCounter algorithm #2
-
- GARFIELD
- - Joystick #2
- - Start of interrupt consumes 10 cycles
-
- GAUNTLET
- - Joystick #1
- - VIC[12h]: Report new line at 50 percent
-
- GIANA
- - Joystick #2
- - Use VideoCounter algorithm #2
- - Enable char and sprite DMA
-
- KARATEKA
- - Joystick #2 with autofire
-
- M.U.L.E.
- - Joystick #2
-
- MEGA TANK.BOOT
- - Joystick #2
- - Set Video to NTSC
-
- GUARDIANS OF M.
- - Joystick #2 with autofire
- - Set Video to NTSC
-
- OMICRON
- - Joystick #2
-
- SUPER PIPELINE
- - Joystick #1
-
- SUPER PIPELINE 2
- - Joystick #2
-
- WARHAWK
- - Joystick #2 with autofire
-
- BLUE THUNDER
- - Joystick #2
-
- GROUND SNIPE
- - Joystick #1
-
- HIGH NOON
- - Joystick #2
-
- SKRAMBLE
- - Joystick #2 with autofire
-
- SMURFEN
- - Joystick #2
-
- CR. FEVER INTRO
- - Use VideoCounter algorithm #2
- - Start of interrupt consumes -8 cycles
- - Enable char and sprite DMA
-
- CENSOR DESIGN/CD
- - Update screen every 1th vertical refresh
- - Use VideoCounter algorithm #2
-
- LESPAR DU OXO!!!
- - Use VideoCounter algorithm #3
- - Start of interrupt consumes 0 cycles
-
- WONDERLAND V(CD)
- - Enable char and sprite DMA
-
- LETHAL DISPLAY 3
- - Start of interrupt consumes 3 cycles
- - Enable char and sprite DMA
-
- W/33 SCROLLS
- - For slow graphic cards: Update screen every 3th vertical refresh
-
- W/FLI INTERLACE
- - Start of interrupt consumes -7 cycles
- - VIC[12h]: Report new line at 0 percent
-
- W/CIRCLESCROLL
- - Update screen every 1th vertical refresh
- - Use VideoCounter algorithm #3
- - Start of interrupt consumes 10 cycles
-
- W/STARROUTINE
- - Joystick #2
- - Use VideoCounter algorithm #2
-
- W/VECTORPART
- - Enable char and sprite DMA
-
- DEMO FROM BONZAI
- - Use VideoCounter algorithm #2
- - Start of interrupt consumes -10 cycles
- - VIC[12h]: Report new line at 0 percent
- - Set Video to NTSC
-
- MORE THAN A TREE
- - Joystick #2
- - Start of interrupt consumes -10 cycles
-
- MASTERS OF T.U.
- - Joystick #2
- - For slow graphic cards: Update screen every 3th vertical refresh
-
- ROCKY HORROR SH.
- - Joystick #2
-
- AVENGER
- - Joystick #2
-
- BIG TRBL. I.L.C. (Big Trouble In Little China)
- - Joystick #2
-
- BLACK LAMP
- - Joystick #2
- - VIC[12h]: Report new line at 50 percent
-
- CLEVER & SMART
- - Joystick #2
-
- DRILLER
- - Joystick #2
- - Use VideoCounter algorithm #2
- - Enable char and sprite DMA
- - Set AdLib volume to 13
-
- FAIRLIGHT
- - Joystick #1
-
- FLASH GORDON
- - Joystick #2
- - Use VideoCounter algorithm #3
-
- GATEW. TO APHSAI
- - Joystick #2
-
- INFILTRATOR II
- - Joystick #2
-
- NIGHT SHADE
- - Joystick #2
-
- OMEGA MISSION
- - Joystick #1
-
- SHADOWFIRE
- - Joystick #1
-
- SHORT CIRCUIT
- - Joystick #2
- - Use VideoCounter algorithm #2
- - Enable char and sprite DMA
-
- SKOOL DAZE
- - Joystick #2
-
- SPACE DOUBT
- - Joystick #2
-
- SPY VS. SPY I
- SPY VS. SPY II
- SPY VS. SPY III
- - Joystick #2
-
- SPELLBOUND
- - Joystick #2
-
- STRIKE F. COBRA
- - Joystick #2
-
- V
- - Joystick #1
-
- NEVERENDING ST.
- - Joystick #2
-
- INDIANA JONES
- - Joystick #2
-
- ABSOLUTE DEMO
- - No joysticks
- - Enable char and sprite DMA
-
- EXPRESS RAIDER
- - Joystick #2
-
- MEAN STREAK
- - Joystick #2
- - Start of interrupt consumes 30 cycles
- - VIC[12h]: Report new line at 53 percent
-
- MISSION ELEVATOR
- - Joystick #1
-
- RAMPAGE
- - Joystick #2
-
- RENEGADE
- - Joystick #2
-
- SAMURAI WARRIOR
- - Joystick #2
- - VIC[12h]: Report new line at 78 percent
- - Enable char and sprite DMA
-
- STAR PAWS
- - Joystick #2
-
- THE FURY
- - Joystick #1
-
- TRANSFORMERS
- - Joystick #2
- - Use VideoCounter algorithm #3
- - Enable char and sprite DMA
-
- ALLEYKAT
- - Joystick #2 with autofire
-
- POWER DRIFT
- - Joystick #2
-
- SOUND WIZ #1
- - No joysticks
- - For slow graphic cards: Update screen every 3th vertical refresh
- - Switch of real time timer 1A
-
- SAM
- - Update screen every 1th vertical refresh
- - Set Video to NTSC
- - Set DSP volume to 15
- - Switch off music
-
- The speech may be more understandable if you change the screen refresh
- and press the turbo button. This depends from the computer.
-
- FUNKY DRUMMER
- - Switch off national keyboard driver
- - No joysticks
-
- BOOGABOO
- - Joystick #2
-
- ANTIRIAD
- - Joystick #2
-
- COUNTD. MELTDOWN
- - Joystick #2
-
- PARADROID
- - Joystick #2
-
- MR. DIG
- - Joystick #1
-
- MIKIE
- - Joystick #2
-
- CR WITH GARFIELD (Create With Garfield)
- - Joystick #1
-
- DONKEY KONG NINT (Nintendo)
- - Joystick #1
-
- DONKEY KONG OCEA (Ocean)
- - Joystick #2
-
- FINDERS KEEPERS
- - Joystick #2
-
- HEXENKUECHE II
- CAULDRON II
- - Joystick #2
-
- HUNCHBACK II
- - Joystick #2
-
- JUMPMAN JUNIOR
- - Joystick #2
-
- LODE RUNNER
- - Joystick #2
-
- MONKEY MAGIC
- - Joystick #2
-
- CRAZY COMETS
- - Joystick #2
-
- NEMESIS
- - Joystick #2
-
- GALAGA
- - Joystick #2
-
- GALAGA COLOR
- - Joystick #2
-
- ENCOUNTER
- - Joystick #2
-
- BUBBLE BOBBLE
- - Joystick #2
-
- DICKYS DIAMONDS
- - Joystick #2
-
- MOON BUGGY
- - Joystick #2
-
- FROGGER
- - No joysticks
-
- Title screen ist displayed for 5 seconds. To start the game, hold F1
- for 1 second.
-
- LEMANS
- - Joystick #2
-
- YIE AR KUNG FU 2
- - Joystick #1
-
- MATCH POINT
- - Joystick #2
-
- RENAISSANCE
- - Joystick #2
-
- DONALD DUCK
- - Joystick #2
-
- ELIZA
- - No joysticks
-
- THE INSTITUTE
- - No joysticks
-
- MOONMIST
- - No joysticks
-
- The question at the beginning must be answered with "1541 = No". Then
- the game doesn't use its fastlader.
-